Behavioral Floating Point Primitives in Place
I have a first version of high-precision floating point
primitives coded up in Verilog. Different from a
standard IEEE 754 library, those floating point numbers
use a 17-bit mantissa, which works much more
efficiently with 18x18 bit multipliers as usually
available on FPGAs. In addition, the primitives use an
unpacked format, thereby reducing the operations
necessary to bring values into the arithmetic operation
and to prepare the result. Read
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Welcome!
28/03/08 01:50
Welcome to the new Vincent 3D Blog! After upgrades to
the web infrastructure, the Vincent3D web site is back
online. As part of the upgrade, the Vincent blog has
now been incorporated into the main site. Read
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VLIW for Embedded Computing
When I am not working the texture image unit for the
Vincent GPU (which I will describe in an upcoming post
in more detail), I am currently reading the book
titled “Embedded Computing” by Fisher, Faraboshi
and Young. Read
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