VLIW for Embedded Computing

When I am not working the texture image unit for the Vincent GPU (which I will describe in an upcoming post in more detail), I am currently reading the book titled “Embedded Computing” by Fisher, Faraboshi and Young. I should probably mention the subtitle to give you a better idea of what the book is all about: “A VLIW approach to architecture, compilers, and tools”. It is one of those rare books in computer science that really give the reader the experience of gaining truly new insights into a subject, and that stimulates you to explore what this really all means.