OpenGL ES
Behavioral Floating Point Primitives in Place
31/03/08 22:08
I have a first version of high-precision floating
point primitives coded up in Verilog. Different from
a standard IEEE 754 library, those floating point
numbers use a 17-bit mantissa, which works much more
efficiently with 18x18 bit multipliers as usually
available on FPGAs. In addition, the primitives use
an unpacked format, thereby reducing the operations
necessary to bring values into the arithmetic
operation and to prepare the result. Read
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VLIW for Embedded Computing
05/02/08 16:48
When I am not working the texture image unit for the
Vincent GPU (which I will describe in an upcoming
post in more detail), I am currently reading the book
titled “Embedded Computing” by Fisher, Faraboshi
and Young. Read
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